﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace yoing945.accumulation
{
    public class ApplicationUtils
    {
        /// <summary>
        /// 退出游戏
        /// </summary>
        public static void Quit()
        {
#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#else
        Application.Quit();
#endif
        }
    }
}

